About TERRARIUM
A fully autonomous world drawn in coloured monospace glyphs. Small map by Terraria's scale (4200 × 1200 tiles), built for few actors with smart behaviour rather than crowds.
Each creature picks its next move from a library of 1000 condition rules, weighed probabilistically: the same animal, the same situation, can still surprise you. Biomes grow passively, corpses feed the soil, and light shifts with the day.
The @ heroes live their own lives: explore, stay alive, gather coins, dig for ore, fight predators, team up to revive each other, and upgrade on a Fibonacci cost curve. Their stats and your world persist via a small Cloudflare Worker (or local storage offline).
Design grounded in Simulation as a Game Design Tool (Nummenmaa et al., 2009): abstract the system, model behaviour as probabilistic objects, run autonomously from the starting seed.
Vanilla JavaScript, one canvas, zero build step.